Fifa 10 Wii Best Players
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Three new innovations revealed today have been developed to change the player control experience in FIFA 10. The first-ever true 360 dribbling system gives players finer control of the ball, enabling them to find spaces between defenders that previously were not possible. Using an all-new animation technology, skilled dribblers now have the ability to face the defender and use highly responsive lateral dribbling to skip past him. An innovative concept called Freedom in Physical Play enables players to perform wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.
The \"Total Football Experience\" is a new feature in which football news from around the Manager Mode world is visible, including player transfers, fixtures and results in foreign leagues. A new \"Assistant Manager\" can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match. For example, if the next match is against a low rated team, he will make sure that players normally on the bench will start the match. Pre-season friendlies have been introduced to the Xbox 360 and PlayStation 3 versions of the game, as a chance to flatten out any wrinkles in a team's lineup before the domestic season begins.
Results for simulated matches are more heavily based on team strength and do not appear to be as \"random\" as has been the case in the past. This results in more realistic performances and eliminates instances where stronger clubs would be fighting relegation and clubs with weaker players were winning the league. Non-player clubs also now rotate players more often based on factors such as fatigue, player form, and the relative importance of a match, so the lineup for a top team in the early rounds of a domestic cup may consist of less-able and younger players as opposed to a full-strength squad.The names of the \"generic\" stadia can be changed in Manager Mode to reflect the name of the player's club's home ground.
All financial matters are based less on a team sponsor and more on the club's board of directors, who provide two overall budgets: The wage budget, a yearly amount for paying players, and the club budget, for buying and selling players as well as making other improvements to the club. There is a \"Board Difficulty\" setting, which determines the financial generosity of the board.
The transfer system has been made more authentic, as money is no longer the monopolizing factor in acquiring a player. The acceptance of an offer will be based on factors such as the number of players in the squad in the same position. If the club accepts, the manager has the choice of which, if any, of the players to ultimately sign.
The \"Player Experience and Growth System\" has changed. The manual experience growth from FIFA 08 and FIFA 09 has been abolished; player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. There are three categories for gaining experience: \"mental\", \"physical\", and \"skill\". Younger players with higher potential will gain experience much faster, and each player will have an individual growth point, which in turn promises more authentic player growth patterns.
\"Virtual Pro\" allows the player to create a footballer and take him through the four Be a Pro seasons, include him in the Manager Mode career, use him in Kick off, Tournament, and Lounge mode, as well as using him in the Arena. Game Face has also been added to FIFA 10 as in other EA Sports games, where gamers can create their Game Face on the web at easports.com or easportsfootball.co.uk, then download them into the game. Once a Game Face character is created, he can then be applied to the player in game. Faces can be changed on the web any time. The game face is used as the player's avatar in online play. Players can also grow their players attributes and player traits, celebrations, and kit can be unlocked to make the player realistic and unique. A created player can also be taken online to play with friends in the FIFA Clubs mode.
The mode is an update to the Ultimate Team mode from FIFA 09. Users who owned the original Ultimate Team were given two free Gold packs after creating their team, along with a date below the team's name to show the year the team was founded. Like the original, each team is given a full team of players to begin with, along with a stadium, emblem and a home and away kit. New players, staff and items can be purchased from the 6 pack types available, split into three categories(Gold, Silver and Bronze), or by trading with other users by bidding on cards they are opting to sell, offering them deals or buying them for a specific price. The in-game currency is coins, which are awarded for playing games, playing in tournaments or trading with other users. Bonus coins are awarded for completing different requirements, such as winning a game, being awarded Man of the Match and for possession and passing accuracy. The card packs for Ultimate Team still have basic Bronze Packs (500 coins), Silver Packs (2500 coins) and Gold Packs (5000 Coins), but now also have a bonus pack in each category, called Premium Packs, costing slightly more coins (Bronze cost 750, Silver cost 3250 and Gold cost 7500) but giving 3 rare cards, instead of the 1 given in basic packs.
Like the old Ultimate Team, players are given contracts. Players who run out of contracts are rendered unplayable until a contract is applied to them, rather than being removed from the team altogether. Contracts can be found in packs or bought in the trading section. Unlike the old Ultimate Team, players can now store an unlimited number of players, stadia, staff members, kits and emblems, to use whenever they need to. The Trading section has also been improved, allowing improved searching and a watch list, to keep track of certain items.
Each regional version of FIFA 10 features different players on the cover with Wayne Rooney being on most. The version for both Ireland and the United Kingdom features Theo Walcott, Frank Lampard and Wayne Rooney on the cover; the Australian cover features Wayne Rooney and Tim Cahill, the New Zealand cover features Wayne Rooney and Frank Lampard, the German cover features Bastian Schweinsteiger and Wayne Rooney; the Italian cover features Ronaldinho and Giorgio Chiellini; the French cover features Steve Mandanda, Karim Benzema, and Guillaume Hoarau; the Spanish cover features Karim Benzema and Xavi; the Polish version features Wayne Rooney and Robert Lewandowski; the Portuguese version features Frank Lampard and Simão; the Hungarian version features Wayne Rooney and Balázs Dzsudzsák; and the North American version features Frank Lampard, Cuauhtémoc Blanco and Sacha Kljestan. The background of the European versions is the Belgian Stade Maurice Dufrasne.
FIFA 10 has received high critical acclaim, with a 90% aggregate rating at Metacriticand a 89% aggregate rating on GameRankings. The first review was a 9/10 from PlayStation Official Magazine (UK), commenting \"This not only plays the best on-the-pitch football of any FIFA title, but it has an incredibly smart and compelling way of tying it all together, too. Brilliant, again.\"
GameSpot gave it a 9/10, saying \"FIFA 10 offers the best gameplay in the series' history and includes even more features and game modes to boot.\" It also earned the \"Editor's Choice Award\" for both PlayStation 3 and Xbox 360 versions.
The Wii version was given an 84% rating by Official Nintendo Magazine praising the exclusive art style and game boosters. Shortly after release, the Xbox 360 and PlayStation 3 versions of FIFA 10 came in for some criticism for containing various bugs, mostly related to the game's Manager Mode. A downloadable patch was issued in mid October to fix issues ranging from players being sold without permission to connection problems online.
EAsFIFA is today's number one football simulation game. It all started in 1994 with the first game called FIFA International Soccer, facing competition from other football games such as Sensible Soccer, Kick-Off, and Match Day. The FIFA series is now one of the most successful franchises in gaming history, so to highlight the series' success, we've listed the FIFA sales figures over the best-selling entries.
The latest entry, FIFA 22, has recently hit stores. The game suffers from many of the common modern FIFA issues, such as the prioritizing of the microtransaction-heavy Ultimate Team mode, though the game has been praised for offering some of the best gameplay in the series, which may help it land on this list one day.
FIFA 16 is the first entry in the series to include female players. It is also the first entry since FIFA 2000 that wasn't published on any of Nintendo's consoles. The PlayStation Vita version also wasn't developed. Aside from that FIFA 16 is a classic entry in the series, with slight improvements in the addition of new content, with new players and stadiums.
Lionel Messi is still on the games' global cover art, while female players shine in North American versions. FIFA 16 received positive reviews and sold just over 8 million copies on PS4 and over 3 million copies on Xbox One.
The game received positive reviews across all platforms, with Xbox One and PlayStation 4 having slightly better reviews thanks to being developed on a new engine called Ignite Engine. FIFA 14 is also notable for featuring new signature goal celebrations from a number of players like Cristiano Ronaldo's \"Calm Down,\" Lionel Messy's \"Point to the Sky\" and Gareth Bale's \"11 of Hearts.\"
FIFA 10's online features have also been bolstered, with support for up to four players in two-versus-two matches. \"It was a technical challenge to accomplish,\" says Misra. He also promises that all of the technical issues with last year's online mode have been addressed, and the focus is on getting people online and letting the community grow from there. 59ce067264